Gamers were shocked by the destruction of buildings, watching as tremors took down the buildings in a realistic and beautiful blast. But who would have guessed that the engine also had the ability to include those earthquakes and environmental destruction in the multiplayer?

The Battlefield series is known for its environmental destruction but Lars Gustavsson, a lead designer on Battlefield 3, reveals how that could be taken to the next level in their next franchise installment. Speaking with PSM3 about the Frostbite 2 engine’s potential for the BF3’s multiplayer modes:

Though the idea of earthquakes occurring in the middle of multiplayer battles may sound like any FPS gamer’s dream, DICE notes that they aren’t yet ready to implement it into multiplayer.

DICE also notes that all the features they’ve shown off all ready are just the beginning for the Frostbite 2 Engine.  The Swedish developer believes the engine still has a lot of life left in it, which is certainly impressive considering what they’ve already shown off.

Dynamic events have certainly become more popular over the years, games like Motorstorm: Apocalypse and Killzone have included many environmental hazards that can effect game play dramatically, though none of this has occurred on a scale similar to Battlefield’s multiplayer.  It should be interesting to see if DICE is able to include it for launch or if it may come at a later date and what effects it will have on the multiplayer component.

Are you interested in seeing earthquakes in Battlefield 3’s multiplayer, and will you be picking up the game when it releases later this year?

Battlefield 3 releases October 25th, 2011 for the PC, PS3 and Xbox 360.

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Source: PSM3 (via CVG)